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TERMS & CONDITIONS
Shuffling
The shuffling algorithm used to ensure a truly random deck is very important.
We use a sort shuffle using a random number generator that generates 2^32 different
values pulled from a 4096 bit entropy pool. This is different than the Knuth shuffle
used by some other systems, and it has some advantages.
Here is an example of how the shuffling algorithm works.
We assign a random value to each card, as follows:
Ace clubs = 289384521
2 clubs = 1543421228
3 clubs = 410684245
...
Jack spades = 306557875
Queen spades = 1382797013
King spades = 1886740576
Then we sort the cards by their unique index value. This results in an ordering
like this:
Ace clubs = 289384521
Jack spades = 306557875
3 clubs = 410684245
Queen spades = 1382797013
2 clubs = 1543421228
King spades = 1886740576
Our method of shuffling eliminates the problem that a single pass Knuth shuffle
has involving the modulo bias. It's possible to mitigate the effects of this by
using a multi-pass Knuth shuffle, but there's no reason to do that when you can
use a superior algorithm.
Some interesting numbers:
A deck of cards can have 52!(Roughly 8x10^67)permutations. This number can
be determined simply fairly easily. The first card dealt can be any one of 52
cards. The second card can be one of any of the remaining 51 cards. At this point
there are 51x52 different permutations. The third card can be any of the remaining
50, so to find the number of possible shuffled decks you calculate 52x51x50x49
.. 3x2x1 which results in approximately 8x10^67 different combinations.
Given a true random data source, the initial permutation available using our
shuffle method is (2^32)^52. This is roughly 8x10^500. Since we use a 4096 bit
entropy pool, this means we are pulling our numbers from any one 2^4096 different
possibilities which is significantly larger than the possible number of combinations
we use. This means that there are 10^433 different ways that we can generate data
to get any given random deck. For comparison, it is 10^382 times as likely that
one could randomly choose the same molecule of water from the ocean twice in a
row than it is that we would ever generate the same set of values to create a
shuffled deck from.
Collusion
Collusion is strictly prohibited. Contrary to common believe, collusion is easier
to detect online using tools developed to review play history and suspicious activities
over time. All reports of Collusion are investigated fully by management with
suspicious players being observed closely and shut down immediately with proof
of wrongdoing. Should you suspect players acting together during play, forward
the game information to: playersupport@gamecitiescenter.com
Site Security
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exchanged is protected using SSLv3 over TLSv1. This security system uses encrypted
algorithms to ensure that your personal information remains private. Along with
your name, address, credit card numbers and password, game play information also
passes through this encryption to ensure complete privacy of your person and your
cards. Our systems are third party certified secure by a Thawte SuperCert. In
the past, all browsers exported from the USA could only offer 40 bit ('weak')
encryption. The 'Thawte SuperCert allows Non-US browsers to bump up to 128 bit
strong encryption when accessing our site. In order to make use of this encryption,
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